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WORK COMPILATION

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Filmmaking Filmmaking - Lights, Camera, Murder! Phum V. Video Editing Animation   Action Animation Animatics - The Forgotten Spirit Animatics - Night’s Fright Motion Graphic Motion Graphic  Abstract    Composition Remix Motion Graphic - Channel Bumper 3D Modelling  3D Modelling - Wall-E  3D Modelling - Room Graphic Design/ Marketing Storycard Music Poster Design Grab Billboard Design (Concept) Grab Billboard Design (Concept) Audio Design/ Editing Audio Storytelling - Puss in Boots

SONIC DESIGN - FINAL PROJECT / GAME AUDIO

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01/07/2025 - 27/07/25 (Week 11 - Week 14) Thanaphorn Daensaad / 0350930 Sonic Design / Bachelor of Design (Hons) in Creative Media Final Project / Game Audio List Instructions Final Project: Game Audio Feedback Reflection Instruction Module Information Booklet Final Project Students will given a choice of game play video. They will then need to create the sound and bring the game to life. Students will have to plan and organize their studio recording session for Foley and voice recording. They will also have access to the portable recorder if required. Requirements: 1. Multitrack Session File, Folders and Audio Files 2. Audio in 48 hz, Stereo, 16 Bit, Wav Video in MP4 3. Recorded and Edited Sound files  Chosen Game Video To start the project, I looked through the game video choices that was provided and chose the one that interested me the most. This was the Red Goddess Inner World. Chosen Game Video Audio Storyboard  From the given ga...

ADVANCED ANIMATION - PROJECT 3 / ACTION ANIMATION

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25/06/2025 - 30/07/25 (Week 10 - Week 14) Thanaphorn Daensaad / 0350930 Advanced Animation / Bachelor of Design (Hons) in Creative Media Project 3: Action Animation List Instructions Project 3: Action Animation Feedback Reflection Instruction Module information booklet Project 3: Action Animation In the final project, we are required to animate a 5 to 10 second physical action sequences. We have to choose an action sequence that involves physical movement, such as a fight, chase, or sports-related activity.  Reference Video First I found a reference video on YouTube from a Japanese channel that I can't read. At first I was thinking to do a parkour animation from one roof to another roof like a game vialled Vector. Then I rethinked how much I didn't like doing a spinning animation, esp...

SONIC DESIGN - PROJECT 2 / AUDIO STORYTELLING

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20 /05/2025 - 03/06/2025 (Week 5 - Week 7) Thanaphorn Daensaad / 0350930 Sonic Design / Bachelor of Design (Hons) in Creative Media Project 2 / Audio Storytelling List Instructions Project 2: Audio Storytelling Feedback Reflection Instruction Module Information Booklet Project 2 In project 2, we are to pick one popular fairy-tale story and create an audiobook. In this task, we not only need to think about suitable soundscape, but we need to record the voice with the suitable voice acting and bring it all together with sound effects and background music to highlight and enhance the storytelling experience. Choice of Story I picked the Puss In Boots movie as my choice as it would be easier to find the movie and take snippets of it. Plus, it was either that or 'How to Train Your Dragon' but the movie is hard to highlight the sound effects for dragons and background sounds so ...

ADVANCED ANIMATION - PROJECT 2 / JUMP ANIMATION

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04/06/2025 -  25/06/25 (Week 7 - Week 10) Thanaphorn Daensaad / 0350930 Advanced Animation / Bachelor of Design (Hons) in Creative Media Project 2: Jump Animation List Instructions Project 2: Jump Animation  Feedback Reflection Instruction Module information booklet Project 2: Jump Animation For Project 2, we are required to animate in Blender a cartoon jump animation by key framing the required extreme poses from our study.  At first, I read the instructions for this project wrong, which led me to do a whole different kind of jump animation as shown below.  Initial Jump Animation Normal Jump Animation For the normal jump animation, we did it in class so it was pretty simple to get it done. I adjusted the height of the jump based on the feedback given by Mr Kamal.  Normal Jump Animation Pictures Cartoonish Jump Animation  For the cartoonish jump animation, it is just the normal jump but exaggerated especially in actions. In my initial animation, the ac...

ADVANCED ANIMATION - PROJECT 1 / WALK CYCLE

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28/05/2025 - 11/06/25 (Week 6 - Week 8) Thanaphorn Daensaad / 0350930 Advanced Animation / Bachelor of Design (Hons) in Creative Media Project 1: Walk Cycle  List Instructions Project 1: Walk Cycle Feedback Reflection Instruction Module information booklet Project 1: Walk Cycle For Project 1, we are required to animate a vanilla walk animation in Blender with natural speed. We also need to animate an attitude walk with poses and timing.  Vanilla Walk  For the vanilla walk animation, we did it in online class with Mr Kamal demonstrating it how to do. It was quite simple to just follow along the tutorial given. I moved the arms back and forth moving respectively opposite with the legs. Vanilla Walk Animation Attitude Walk For the attitude walk, I chose to do a sad attitude. I did the normal walk animation that we learned in class then hunched the shoulders of the character to make the character look depressed. I found some references of sad walks frame by frame that I could...

SONIC DESIGN - PROJECT 1 / AUDITORY IMAGING

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20 /05/2025 - 03/06/2025 (Week 5 - Week 7) Thanaphorn Daensaad / 0350930 Sonic Design / Bachelor of Design (Hons) in Creative Media Project 1 / Auditory Imaging List Lectures Instructions Project 1: Auditory Imaging Feedback Reflection Lecture Week 6 Multitrack Layering Key thing: Label & Track Color Each individual track should not clip (too loud)     - Decrease dB     - Apply hard limiter       [Input boost - used when the track is too soft]     - Go to mixer > apply hard limiter        [Only if the the overall level is still clipping] . Grouping - Easier to manage     - Multitrack > Tracks > Add Stereo Bus Track (has its own volume control)     - Make sure the tracks are mixed and good to go      - Name t...