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ANIMATION FUNDAMENTALS - FINAL PROJECT

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23/09/2024 - 23/01/2025 (Week 1- Week 14) Animation Fundamentals / Bachelor of Design (Hons) in Creative Media Thanaphorn Daensaad / 0350930 Final Project: Action Animation   List Instructions Final Project: Action Animation  Feedback Reflection Instruction Final Project:  Action Animation  1. Use your character from your previous project 1, animate a 5 second physical action sequence. 2. You can use motion library as reference from this youtube channel: https://www.youtube.com/c/motionactorinc 3. Create a storyboard that visualises the key moments, actions and emotion of the scene. Incorporate variety of camera shots, angles and visual continuity to enhance the visual storytelling. 4. Create a project in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution. 5. Perform all the processes that you have learnt in the previous lesson to produce the final animation such as animate the animation from rough, tie...

ANIMATION FUNDAMENTALS - PROJECT 2

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09/11/2025 - 14/12/2024 / Week 7 - Week 12 Thanaphorn Daensaad / 0350930 Animation Fundamentals / Bachelor of Design (Hons) in Creative Media Project 2: Walk Cycle and Jumping List 1. Instructions 2. Project 2: Walk Cycle and Jumping 3. Feedback 4. Reflection Instruction Project 2A:  Walk Cycle Animation Study vanilla walk cycle that includes poses and timing from the book of Animator’s Survival Kit as a reference as these: Contact pose (hold for 3 frames or on’3’) Down pose (hold for 3 frames or on’3’) Pass pose (hold for 3 frames or on’3’) Up pose (hold for 3 frames or on’3’) Onion Skin of Walk Animation Rough Animation Tie-Down Animation Rough + Tie-Down Animation Project 2B:  Jump Animation Study jump animation that includes anticipation and follow through poses, timing with hold from the book of Animator’s Survival Kit as a reference as these: Normal pose Anticipation pose  Jump action pose (Push off, On air, Landing) Follow through pose Normal pose Oni...

ANIMATION FUNDAMENTALS - PROJECT 1

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14/10/2024 - 09/11/2025 / Week 4 - Week 7 Thanaphorn Daensaad / 0350930 Animation Fundamentals / Bachelor of Design (Hons) in Creative Media Project 1: Character Design & Layout Design  List 1. Lectures 2. Instructions 3. Project 1A: Character Design 4. Project 1B: Layout Design 5. Feedback 6. Reflection Lectures Week 4 This week we learned about appeal. It is better to keep the character simple in animation drawing or simplify complex drawing. Different shapes and proportions can make the characters look interesting. When designing a character it is important to have: Variety of shapes Proportions Keep it simple  Lesson slides Week 5 On week 5, we learned about animation clarity. Clarity - keep your shot clean and precise; for instance, it could mean simplify the movements of your character so it's easier for the audience to keep up. Lesson slides Week 6 This week we learned the animation principle of pose to pose and straight ahead.  Start with Key P...

ANIMATION FUNDAMENTALS - LECTURE & EXERCISE

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23/09/2024 - 23/01/2025 / Week 1- Week 14 Thanaphorn Daensaad / 0350930 Animation Fundamentals / Bachelor of Design (Hons) in Creative Media Weekly Lecture & Exercises List 1. Instructions 2. Weekly Lectures 3. Exercise 1: Bouncing Ball 4. Exercise 2: Ball With Tail 5. Feedback 6. Reflection Instruction Weekly Lectures Week 1 This is the first week of class. Mr. Kamal briefed us on the work that we will be working on throughout the semester. The assessment consists of exercises, project 1,2 and a final project. We were first asked on our knowledge on animation in terms of the principles and the history of it. He talked on the birth of Toys Story being the first 3d animated film and also Bugs' life. He gave us a brief introduction to frames and more. It could lead up to 24 or 12 frames per second. We were shown examples of past students' work in order to get a brief understanding of the expectation's of our outcome. The founder of Pixar, John Lasseter wrote an article on...