ADVANCED ANIMATION - PROJECT 3 / ACTION ANIMATION
25/06/2025 - 30/07/25 (Week 10 - Week 14)
Thanaphorn Daensaad /
0350930
Advanced Animation / Bachelor of Design (Hons) in Creative
Media
Project 3: Action Animation
List
Instructions
Project 3: Action Animation
Feedback
Reflection
Instruction
Module information booklet
Project 3: Action Animation
Animation Process Video
Final Action Animation
In the final project, we are required to animate a 5 to 10 second
physical action sequences. We have to choose an action sequence that
involves physical movement, such as a fight, chase, or sports-related
activity.
Reference Video
First I found a reference video on YouTube from a Japanese channel
that I can't read. At first I was thinking to do a parkour animation
from one roof to another roof like a game vialled Vector. Then I
rethinked how much I didn't like doing a spinning animation,
especially a full spin seen in parkour animations. I kept looking
until I found a sword fight video.
Reference Action Video
Reference Action Video
Animation Process
The animation process video can be seen below.
Blocking and Polishing
Once I found an action sequence I was happy with, I started blocking
the actions in Blender, by identifying the contact, up, down and
passing. I had to make sure the actions and poses all look natural.
Then, I polished up all the movements so they looked smoother and more
natural together.
Environment and Sound
Once the animation was done, I made the environment to put the character as well as put textures on it to look more realistic. I also added sound to match all the action and feel more immersive.
Once the animation was done, I made the environment to put the character as well as put textures on it to look more realistic. I also added sound to match all the action and feel more immersive.
Animation Process Video
Final Scene Outcome
Final Project 3: Action Animation
Final Action Animation
Feedback
All good.
Reflection
This animation is the one I am most proud of as I was surprised that
it didn't take me that long. However, I was able to learn new things
throughout this project compared to the ones before as I have more
freedom in what I do in this final project. First, I learnt about
making the ground texture by using displacement mapping which allows
me to simulate the texture of a plane which I am proud of as it allows
me to make interesting ground rahter than just a flat plane. Second
thing I learnt is to make mountain landscape in the scenes as I find
it quite plane to just have the skies. One of the method was to use a
plane with multiple subdivisions then scuplting then I found a method
I ended up with which was to use an add-on called ANT landscapes. This
allows me to create landscapes as a mesh and easily modify it the way
I want it.
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