3D MODELING - PROJECT 2

26/06/2024 - 10/07/2024 (Week 10- Week 12)
Thanaphorn Daensaad / 0350930
3D Modelling / Bachelor of Design (Hons) in Creative Media
Project 2


List:
Weekly Lecture
Project 2
Feedback
Reflection



Lectures
Week 10
This week, Mr. Kamal tasked us with modelling a character which gave us an idea of what project 3 will be.




Body - Cylinder (16 sides) and cube 
Lower body - Cube > Subdivide > Apply modify > Delete half the model
Head - Extrude and proportional editing
Pants, Arms and Legs - Cylinder (8 sides) and cube



Instructions
Project 2: Theme Scene-based Modeling
In this project, we are required to model a scene based environment on the provided themed concept using various techniques we have learned. The final output will be in a diorama or isometric composition. Similarly, we have to search for references or blueprint before we start to model as our guide. After modeling, we should apply the right material and texture to give its appearance. Lastly, we have to set the lighting and render the final output using ‘Eevee’ or ‘Cycle’ as the rendering engine.


Requirements:
Output size: 1280 x 720 
Format: .png
Rendering engine: Eevee or Cycles


References
Before modeling, I looked for some inspirations on the internet to understand what an isometric model is. I came across a few I liked that I could incorporate to my model making as I wanted to make a loft type of design while keeping in a cyberpunk theme.



From what I noticed, most of the cyberpunk themed isometric models use a lot of lighting to indicate the cyberpunkness. Also, most of the furniture concepts are futuristic while having intricate shapes.



Blender
I started by making the room by using a square shape and removing a few faces then solidifying it to increase the thickness of the shape.




I determined the mid section of the cube to put the platform for my top floor before making the stairs.



I tried a method to make stairs with a side railing in Blender with the help of a tutorial on YouTube. I made a platform connecting the stairs.







I made a few furniture with the basic shapes and using the tools in edit mode to achieve the shape needed for my couch, tv and tv cabinet.






I added a barrier on the top floor by using the same method I did with the stairs railing with just a few minor changes in terms of settings.



Then, I continued detailing the top floor by adding the bed as the main component. I feel like the area was a bit empty on the bottom floor so I added a table and mat.




I randomly had the idea to add some nightstands on the side to put some lamps on them so I could later play around with the lighting too. I used the duplication method to help make things easier for me to make the décor like the vase and cabinet vase.



I had the idea to make it seem like the sliding door open by loop cutting the room and deleting the faces so I could put an exterior lightning shining into the room.



This is the process of coloring and adding material to my models.





Final model look






Finalised project 2 by Han on Sketchfab



Reflection
For this project, I had fun as I was able to pick what I wanted to do so I chose to remain with the same theme which is cyberpunk. It was challenging for me at first as I find it annoying that there was alot of zero spaces in the model. I was having difficulties to make the blanket with the physics needed to get the wrinkle texture I wanted so I just opted to do the easy way. Lightning really helped me in bringing this project to live as I needed alot and cyberpunkness is usually brought out by its insane lightning. I was quite satisfied with what I ended with in the end but I would prefer to have more time to add more details and fix a thing or two. I'm not sure if the angle of the camera is the best but I will keep learning. I might do more models when I'm free as I find this module quite fun and I might see it as something I would want to do in the future as my job.

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