3D MODELING - LECTURE & EXERCISES
24/04/2024 - 24/07/2024 (Week 1- Week 14)
3D Modelling / Bachelor of Design (Hons) in Creative Media
Weekly Lecture & Exercises
Thanaphorn Daensaad / 0350930
List
3D Modelling / Bachelor of Design (Hons) in Creative Media
Weekly Lecture & Exercises
Thanaphorn Daensaad / 0350930
List
Instructions
Weekly Lecture
Exercise
Feedback
Reflection
Instructions
Weekly LecturesWeek 1This is the first week of class. Mr. Kamal briefed us on the work that
we will be working on throughout the semester. The assessment consists
of exercises, project 1,2 and a final project. We were then learn about
the behind the scenes of 3D animation.
Feedback
Reflection
We had a tutorial session to learn the basics of the 3d modelling
software we will be using throughout the semester, Blender. We were
given the list of introduction to Blender syllabus to know what we
would have to know to be able to better understand the software.
Blender Introduction Syllabus
A lot of shortcut keys to learn and remember.
Quad view = ctrl + alt + Q,
press N for side bar
Press T to bring out the left tool box
click move tool to move object
Alt + G to reset position +(press x, y, z)
Alt + R to reset rotation +(press x, y, z)
Press S for scaling
Week 2
It's a public holiday on this day.
Week 3
This week's lecture, Mr Kamal lectured us on the modelling
techniques. There's a few types of modelling techniques that we
can use but mainly we focus on using polygonal modelling technique
consist of using the polygon shapes availabe on Blender. There's a
few other techniques like nurbs and sculpthing.
We learn about switching from object mode to edit mode. In object
mode, we can do the basic stuffs like move, rotate,scale and
transform. Edit mode makes things more advanced consisting the basic
stuffs from object mode with additional tools like extrude, inset,
bevel, loopcut, knife and more.
Mr Kamal guide us through learning the basic component of the
polygon shape.
1. Vertex / Vertices
2. Edges
3. Faces
He also lectured us on symmetrical modelling which is like folding
origamis. He gave us a formula for using the technique with a
cylindrical shape.
n+4=x
Example: 8+4=12... 12+4=16... etc.
Press I for inset
Press E to extrude
We can press S to scale on the extruded part
ALT + click to select everything
Press look up in edit mode and scale mutiple times to make
curved line
For a curve smooth side, we can you bevel, then go to
EDGES on top, Bevel edges and setting below to adjust many
section you want, the width as well
ctrl + B to bevel edges
ctrl + 1, ctrl + 2, ctrl+3 to change into a higher
polygon
press e, right click to cancel the press s and move
up
to add thickness you can add solidify at the modifier side and
add thickness
Week 4
This week we learn about hard surface modelling by making a car
today.
Ctrl + B to bevel
Press J to connect vertex path (vertex - connect vertex
path)
to bevel evenly, go to object mode - selct object - apply - scale
(all the scaling should be on 1.0)
Shift + alt to select the edge to select horizontal.
Colour: Select edges - right click - mark saem - material - +new
- colour - assign
Ctrl +L to select the whole MARK SEAM
Week 6
This week we did a karambit model with blueprint provided as
a guide.
We learnt to use the bool tool that has the mechanism to
alter a combination of 2 shapes in any way with the options
listed: differences, union, intersect and slice.
Bool tool: Ctrl + Shift + B
Edge > Edge bridge loops
Select both edges and press F (Faces)
Exercises
Exercise 1 - Primitive Modelling
On week 1, we work on making any objects such as train,
snowman, robot etc. that can be simplified as a combination of
primitive shapes such as Sphere, Cylinder, Cube, Cone, etc.
Use transformation tools to manipulate the object and you may
use modifier tools to deform the model.
3D Model Rendered Image
Exercise 2 - Cylindrical Modelling
On this exercise, we are required to made a cylindrical shape
object such as a plate, bottle, bowl, glass etc then make a
composition from the objects. Model the object using a primitive cylinder by utilising
modeling tools like Extrude, Bevel, Inset and Loop Cut. Apply a
smooth modifier and adjust the sharpness or smoothness of the
corner using various techniques.
I chose to make wine glasses and bottles as I could come up
with an insane composition for it.
Reference photos for wine glass and bottle
Exercise 3 - Box Modelling
On this exercise, we are required to made an object made of box shape such as an electronic device, vehicle,
furniture etc. Model the object using a primitive Cube by utilising modeling
tools that you have learned in class using box modeling
techniques. You are allowed to combine with other shapes like
cylinders, spheres etc but the dominant shape must be in a
box. Apply basic material and colour.
I chose to make a bed as it is mainly a cube shaped. Then, I
found a canopy bed so I figured to do that as it is interesting
instead of just having just a bed.
Reference Image
Framing the shape of the bed
Failed attempts in making blanket using physics
This process of following the tutorial to make the blanket
realistic was giving me insane stress so I opted to do the easy
way which is by making it with another shape then transforming
it.
3D Model Rendered Image
3D Model Rendered Image
Model Wireframe Image
Exercise 4 : Organic Modelling
For exercise 4, we had to download the karambit image as
blueprint and model it using organic modeling techniques and
tools that we have learnt previously in class. We should
apply basic material and colour at the end.
Requirements:
Output size: 720p (1280 x 720)
Format: .png (render final image using Viewport Render
Image)
Submission 1: (Rendering)
Final render solid without wireframe
Final render solid with wireframe
Submission 2:
E-portfolio blog link (format *.doc)
Blender file
For this exercise, we first did a tutorial on making a
karambit in class with Mr Kamal's guidance. It was quite
easy to understand on how to make it with a step by step
guidance. I reattempted a few times on the making of it as I
was not really satisfied with it. I made sure to check and
fix my wireframes to make it look cleaner.
Mr Kamal reminded us to clean up the wireframe as the
scaling of the edges could make the wireframe look wonky in
a way. It was interesting to use the bool tool to do the
ring part as it makes things way easier.
I added on details for the knife to make it more
realistic like the blueprint given by making screws and
the rubber part of the handle. The screws consist of
uniting 2 shapes to form a plus (+) shape to then be
combined with an oval.
I let Mr Kamal check my model and he suggested on making the
knife look sharper by using subdivision (Ctrl + numkey 1 or
2). He also told us to put edge loops on the ring part to have
a cleaner line when it gets rendered as the edge loops serve
as a support for the edges in the model.
Final Exercise 4: Organic Modeling
Week 6 / Exercise 3
Specific Feedbacks:
Could remake the pillow by using the method shown by Mr
Kamal. Could use a better camera angle and put a background to
cover the empty spaces behind the model to focus on the object
better without the distraction of the blender
background.
Week 7 / Exercise 4
Specific Feedbacks:
Make the tip sharper by adding moore division so the knife
edge looks smoother. Good camera angle and backdrop with the
use of lighting to cast the shadow. Everything else is
okay.
Reflection
Exercise 1: Primitive Modeling
This exercise was fun and not that hard to do as it
requires for us to just make a model with the basic shapes
in Blender, basically allowing us to understand the basics
on using shapes to model. This task requires us to sketch as
it is used to understand the structure of the object and the
shapes to use to recreate the shape needed.
Exercise 2: Cylindrical Modeling
For this exercise, we were required to use the tools we've
learnt on week 3 to create a few cylindrical models with the
use of a cylinder as a starter shape. We learnt on the basic
of using tools in the editing tab which allows us to do so
much such as extruding, inset, scaling, beveling and so on.
My skills after this exercise was so much better than before
though it was confusing to figure out the coloring part. I
was quite satisfied with the outcome of the composition
tho.
Exercise 3: Box Modeling
For this exercise, we need to build a model using only 1 dominant cube for the
main body of the object that is made of box shape. My idea
was to make a bed with the reference I found online as it
seems like it's quite easy to remake with the blueprint I
found. Most of the shapes I created was through bevelling a
box shape which was a smooth process. The only issue I
stumble upon was when I was trying to make the pillow to
look more curvy rather than a square block. This exercise
allows me to familiarise myself with the tools on blender
while learning how to edit a shape. I'm quite satisfied with
the outcome.
Exercise 4: Organic Modeling
The fourth one is just a submission of a karambit we did
for tutorial. I was quite easy to follow through the
tutorial in class as Mr Kamal took time to show step by step
on how to do it. The tip of the knife was the trickiest as I
kept failing until Mr Kamal saved me from my misery. I think
everything looks great to me except for the lines formed on
the top of my blade that I was failing to fix.
Blender Introduction Syllabus
Quad view = ctrl + alt + Q,
press N for side bar
Press T to bring out the left tool box
click move tool to move object
Alt + G to reset position +(press x, y, z)
Alt + R to reset rotation +(press x, y, z)
Press S for scaling
It's a public holiday on this day.
Week 3
This week's lecture, Mr Kamal lectured us on the modelling
techniques. There's a few types of modelling techniques that we
can use but mainly we focus on using polygonal modelling technique
consist of using the polygon shapes availabe on Blender. There's a
few other techniques like nurbs and sculpthing.
We learn about switching from object mode to edit mode. In object
mode, we can do the basic stuffs like move, rotate,scale and
transform. Edit mode makes things more advanced consisting the basic
stuffs from object mode with additional tools like extrude, inset,
bevel, loopcut, knife and more.
Mr Kamal guide us through learning the basic component of the
polygon shape.
1. Vertex / Vertices
2. Edges
3. Faces
n+4=x
Example: 8+4=12... 12+4=16... etc.
We learnt to use the bool tool that has the mechanism to alter a combination of 2 shapes in any way with the options listed: differences, union, intersect and slice.
I let Mr Kamal check my model and he suggested on making the
knife look sharper by using subdivision (Ctrl + numkey 1 or
2). He also told us to put edge loops on the ring part to have
a cleaner line when it gets rendered as the edge loops serve
as a support for the edges in the model.
Press I for inset
Press E to extrude
We can press S to scale on the extruded part
ALT + click to select everything
Press look up in edit mode and scale mutiple times to make
curved line
For a curve smooth side, we can you bevel, then go to
EDGES on top, Bevel edges and setting below to adjust many
section you want, the width as well
ctrl + B to bevel edges
ctrl + 1, ctrl + 2, ctrl+3 to change into a higher
polygon
press e, right click to cancel the press s and move
up
to add thickness you can add solidify at the modifier side and
add thickness
Week 4
This week we learn about hard surface modelling by making a car
today.
Ctrl + B to bevel
Press J to connect vertex path (vertex - connect vertex
path)
to bevel evenly, go to object mode - selct object - apply - scale
(all the scaling should be on 1.0)
Shift + alt to select the edge to select horizontal.
Colour: Select edges - right click - mark saem - material - +new
- colour - assign
Ctrl +L to select the whole MARK SEAM
Week 6
This week we did a karambit model with blueprint provided as
a guide.
We learnt to use the bool tool that has the mechanism to alter a combination of 2 shapes in any way with the options listed: differences, union, intersect and slice.
Bool tool: Ctrl + Shift + B
Edge > Edge bridge loops
Select both edges and press F (Faces)
Exercises
Exercise 1 - Primitive Modelling
On week 1, we work on making any objects such as train,
snowman, robot etc. that can be simplified as a combination of
primitive shapes such as Sphere, Cylinder, Cube, Cone, etc.
Use transformation tools to manipulate the object and you may
use modifier tools to deform the model.
3D Model Rendered Image
Exercise 2 - Cylindrical Modelling
On this exercise, we are required to made a cylindrical shape
object such as a plate, bottle, bowl, glass etc then make a
composition from the objects. Model the object using a primitive cylinder by utilising
modeling tools like Extrude, Bevel, Inset and Loop Cut. Apply a
smooth modifier and adjust the sharpness or smoothness of the
corner using various techniques.
I chose to make wine glasses and bottles as I could come up
with an insane composition for it.
Reference photos for wine glass and bottle
Exercise 3 - Box Modelling
On this exercise, we are required to made an object made of box shape such as an electronic device, vehicle,
furniture etc. Model the object using a primitive Cube by utilising modeling
tools that you have learned in class using box modeling
techniques. You are allowed to combine with other shapes like
cylinders, spheres etc but the dominant shape must be in a
box. Apply basic material and colour.
I chose to make a bed as it is mainly a cube shaped. Then, I
found a canopy bed so I figured to do that as it is interesting
instead of just having just a bed.
Reference Image
Framing the shape of the bed
Failed attempts in making blanket using physics
This process of following the tutorial to make the blanket
realistic was giving me insane stress so I opted to do the easy
way which is by making it with another shape then transforming
it.
3D Model Rendered Image
3D Model Rendered Image
Model Wireframe Image
Exercise 4 : Organic Modelling
For exercise 4, we had to download the karambit image as
blueprint and model it using organic modeling techniques and
tools that we have learnt previously in class. We should
apply basic material and colour at the end.
Requirements:
Output size: 720p (1280 x 720)
Format: .png (render final image using Viewport Render
Image)
Submission 1: (Rendering)
Final render solid without wireframe
Final render solid with wireframe
Submission 2:
E-portfolio blog link (format *.doc)
Blender file
For this exercise, we first did a tutorial on making a
karambit in class with Mr Kamal's guidance. It was quite
easy to understand on how to make it with a step by step
guidance. I reattempted a few times on the making of it as I
was not really satisfied with it. I made sure to check and
fix my wireframes to make it look cleaner.
Mr Kamal reminded us to clean up the wireframe as the
scaling of the edges could make the wireframe look wonky in
a way. It was interesting to use the bool tool to do the
ring part as it makes things way easier.
I added on details for the knife to make it more
realistic like the blueprint given by making screws and
the rubber part of the handle. The screws consist of
uniting 2 shapes to form a plus (+) shape to then be
combined with an oval.
Final Exercise 4: Organic Modeling
Week 6 / Exercise 3
Specific Feedbacks:
Could remake the pillow by using the method shown by Mr
Kamal. Could use a better camera angle and put a background to
cover the empty spaces behind the model to focus on the object
better without the distraction of the blender
background.
Week 7 / Exercise 4
Specific Feedbacks:
Make the tip sharper by adding moore division so the knife
edge looks smoother. Good camera angle and backdrop with the
use of lighting to cast the shadow. Everything else is
okay.
Reflection
Exercise 1: Primitive Modeling
This exercise was fun and not that hard to do as it
requires for us to just make a model with the basic shapes
in Blender, basically allowing us to understand the basics
on using shapes to model. This task requires us to sketch as
it is used to understand the structure of the object and the
shapes to use to recreate the shape needed.
Exercise 2: Cylindrical Modeling
For this exercise, we were required to use the tools we've
learnt on week 3 to create a few cylindrical models with the
use of a cylinder as a starter shape. We learnt on the basic
of using tools in the editing tab which allows us to do so
much such as extruding, inset, scaling, beveling and so on.
My skills after this exercise was so much better than before
though it was confusing to figure out the coloring part. I
was quite satisfied with the outcome of the composition
tho.
Exercise 3: Box Modeling
For this exercise, we need to build a model using only 1 dominant cube for the
main body of the object that is made of box shape. My idea
was to make a bed with the reference I found online as it
seems like it's quite easy to remake with the blueprint I
found. Most of the shapes I created was through bevelling a
box shape which was a smooth process. The only issue I
stumble upon was when I was trying to make the pillow to
look more curvy rather than a square block. This exercise
allows me to familiarise myself with the tools on blender
while learning how to edit a shape. I'm quite satisfied with
the outcome.
Exercise 4: Organic Modeling
The fourth one is just a submission of a karambit we did
for tutorial. I was quite easy to follow through the
tutorial in class as Mr Kamal took time to show step by step
on how to do it. The tip of the knife was the trickiest as I
kept failing until Mr Kamal saved me from my misery. I think
everything looks great to me except for the lines formed on
the top of my blade that I was failing to fix.
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